You can find v. 2.0 of these rings here.
This is one of those “I don’t know if anybody else will want this, but I’ll upload it anyway” things.
In this medievalish story I’m writing, one of my male characters takes off his signet ring and gives it to a certain lady character (in lieu of another kind of ring 😉 ). I was in the middle of taking screenshots when I realised that none of the rings I already had in my game looked anything like I wanted – so I made some that did look like I wanted.
So. I bring you two signet rings, one in gold and one in silver, as accessories for lords and ladies aged YA/adult and elder. Your lords will wear their rings on their little finger, while your ladies wear it on the middle one. Why? Because in my mind it’s the same ring they’re wearing and it would have been made for a man, so the woman would need to wear it on different finger for it to fit. The lady in my story wears it on her middle finger, so that’s what you get. 🙂 (The ring finger was out since it doesn’t have its own joints, and I didn’t want to fight with bone assignments more than I had to.)
As you can see, your Sims can wear their signet rings on either hand. As you may know you wear a signet ring on your non-dominant hand, which is the left one for about 90 percent of the population. For the other ten percent of us, though, it’s the right. 🙂 I have no idea what the right/left handed ratio might be for Sims, but this way they, too, can wear their signet rings according to handedness.
On the gold ring, the signet is a lion rampant; on the silver one, it’s a wolf’s head. (Just like the sigils for two of the families in this popular TV show and book series. What a strange coincidence. 😛 ) You’ll have to zoom in quite closely to actually see them, though:
The sigils are in reverse. This is so the imprint won’t be.
As I said above, your ladies will wear their signet rings on their middle finger – but of course there’s another ring they wear on this finger as well, and that’s the wedding ring. So if the lady in question is married, the signet ring will cover her wedding ring, like so:
It’s up to you (and the lady) to decide if you want it like that, or if you want her to wear the signet ring on her right hand regardless of handedness.
Also, because of this middle finger ring you get these as accessories only, not as BV jewellery, since there’s no bin for rings worn on the middle finger. (Yes, I guess I could have made it for the index finger instead, but I wanted it for the middle finger. I might make an index finger variation eventually, but not right now. I’ve had it up to here with taking screenshots of rings. 😛 )
I totally follow your logic about which finger the male or female wears the ring. I am glad to see you still active and busy. I hope that you are staying well and happy.
Yay! Always nice to know that things make sense outside of my head as well. 😉 And thank you! I’m doing quite well, and I hope you are, too. 😀
I love these! Mostly because I wear a Victorian-era signet ring that’s a family heirloom. I wear it on my pinky, though. *laugh* So, yeah, definitely had to download these, and I thank you not only for making them but also for your painful screenshot-taking efforts. 🙂
(Yup, trying this again. Stupid flaky internets… 😛 )
Glad you like! 😀 Me, I have quite slender fingers, so there’s no way a ring made for a man’s little finger would fit on mine, not without glue, anyway. 😉 It would have to be either the ring finger or the middle one for me.
Yeah, the close-up of the signets… those hurt, especially as I wanted them to be from approximately the same distance and if I so much as twitched, either I zoomed in too closely, or made the camera zip across the lot. The next time I make accessories, it will be something nice and big that that doesn’t require any kind of cameraman gymnastics on my part. 😛
*nabs, plots recolors* These look MUCH easier to get full charges on than Adele’s coffin rings. I hope you do decide to put them on index fingers, too. … Pity there’s a ‘Right Hand Ring’ bin in Bon Voyage, but no Left Hand Ring, just index, pinky, and thumb.
Also, I am a lady with giant man-hands and the his-middle-to-her-pinky thing cracks me up. My pinky is a size eight. I’ve seen rings that fit my pinky slide of the thumbs of ladies with actual delicate hands.
Hat! Here! Please excuse me for a moment while I squee like a demented fangirl. 😀
There. Squeeing done. 😉 Yeah, I’ve mapped it so you can pretty much just slap whatever crest you want to use on the lens and go. (I’ve included the UV maps in the .zip, BTW. Yes, it was totally necessary to map the outside and the inside of the signet separately. 🙄 ) It’s even bump map-ready if you want. Whatever you use will be in reverse on the actual ring, though; I made it like that on purpose.
Hmm, I might have to see what I can do about index finger rings. I might forgo the screenshots, though, because those were Not Fun to do (at least not when you’re slightly obsessive-compulsive like me and want them to be from exactly the same angle and the same distance). Lemme think about it some. 🙂
I had actually planned to use Adele’s coffin ring at first, but as soon as I put it on the Sim I saw that it wouldn’t work. I mean, it’s a great ring and all, but it’s quite big and in your face and I needed something more discreet (not to mention that it was completely wrong for the character).
LOL! Me, I have slender hands with long, thin fingers that looks like toothpicks. I don’t remember what size I am, though, just that it’s not big. 😛
Here indeed! (I go many places, I’m just not always super awesome about commenting.)
I haven’t opened the zip yet (Body Shop is running because underwear), but hooray for UV maps! UV maps make life easier. Bump mapping is also good– and actually might be seriously helpful making devices show up– and of course you mapped the inside and outside of the ring separately. What if somebody wants to add detail to the outside of the band, or an inscription to the inside? That no one would ever see even on a clutter object.
That’s part of why I tend to build swatches and comparison shots in Body Shop. The camera stays where I want it to stay and the Sims are in reliably similar positions. Although I think if you had two Sims sitting down to read a book at the same time, you could rely on their hands being in the same poses pretty frequently, and the book itself would make a handy size guide. (But I would love index finger rings, I’ll be honest, or even just pinky rings for ladies who handle their own correspondence, dowager duchesses and mothers superior and such.)
That’s exactly what I was thinking with both the mapping and the bump maps. 🙂 And yeah, I tried to take the screenshots in Bodyshop first, but since I needed to zoom in so closely things just looked too jagged and ugly in Bodyshop for me to be happy with it. But having them read a book sounds like a really good idea! I’ll have to try that the next time. 😀
So… if I were to make another set rings, would you like the index finger rings for both genders as well, or just for the ladies?
And I was just googling around for images of Medieval rings (idle curiosity and pretty pictures, basically) and things like twisted bands were really popular; a bump map would definitely help with that if I got ambitious. (There are often limits to my ambitions but if I’m already telling myself I’ve got seven (times four) rings to make, there’s no reason not to make the bands different for each device, right?)
I always want everything for everyone it’s reasonably practical to give it to, but only if it’s not going to cause massive headaches. Men too would be nice (could always pretend the Androgyny shape has smaller hands or the LBB shape has larger ones), but if it’s a pain in the ass, I’d be utterly delighted just with something that doesn’t cover a lady’s wedding ring.
Of course you’d want to make the bands different for each device, who wouldn’t? 😀 And it’s no pain anywhere to make everything for everyone; the amount of meshing required is minimal, I’d just have to tweak the mesh I’ve already got a teeny tiny bit to fit different fingers (and while the whole “link mesh to recol” bit can be a little tedious, at least if you do it old school like me and have all ages/genders in the same mesh package, it’s not difficult in any way). Just give me a few days. 🙂
Yay and thank you and no worries! I’m hip-deep in men’s underwear right now anyway, so there’s no rush.
I personally like having all ages and both sexes in one package, but I didn’t know it made the linking stage more tedious.
*makes mental note to do something about the padding on the reply boxes, because they get ridiculously small when you get down a few levels*
I’m hip-deep in men’s underwear right now
That is quite an intriguing mental image. 😉 But yay! men’s underwear! Can never have enough of that. 😀 (FOR SIMS, people! For Sims!) Did you have any luck with those CM meshes you were missing, BTW?
Yeah, I prefer to have everything in the same package, too, but when you do it like that you can’t use SimPE’s PJSE tool to link them to the recol, but have to do it manually. With the PJSE, you just click a couple of things and you’re done, but when you do it manually you have to extract the mesh’s cres and shape for each age/gender, temporarily add them to your recol and link them to the appropriate 3IDR for. Every. Single. Age. Not that painful if the mesh is just YAF/AF/EF, but if it’s all ages and both sexes? OMG please just kill me now. 😛
So basically, when you have a hair mesh that’s just one package for all ages, it means the creator did some hard manual labour to get it that way. 🙂 When it’s one package for each age, though, they went the easy route and used the PJSE. (Or, they simply don’t know how to do it any other way. I learnt meshing back in 2006, and you had to do everything manually back then, there weren’t any nifty SimPE tools to do it for you. I don’t know if the young ‘uns bother to learn how to do it that way now. *says Nix from her rocking chair* That doesn’t mean I don’t use the PJSE tools when I can, though; I’m not so hardcore that I work any harder than I have to. 😉 )
Alas, no luck with the little ones or the nightgowns yet, but I’ve got plenty to work on (braises-only have been done for a while (104 files), just finished the last of the chausses-as-underwear (1,066 files), now onto chausses-as-bottoms (246 files), and I do have the AM and TM undershirts I want to make (180 files, counting barefoot and with chausses), so then I can use those shirt textures where the collar shows under the top-only tunics (246 again), and as you might imagine I have so much texture referencing to do, and the masters need their crunched-up textures replaced with nice crisp ones), so even if I’m desperate to release everything together, I have time for a volunteer to materialize before I have to decide whether I want to post what I’ve got or wait for the five meshes I need to post a totally complete set.
… So quick question: Why wouldn’t you (well, General You) leave the ages separate while you use the PJSE tool, and then when you’re done with the linking, bundle it all into one mesh? The game’ll read it just the same. Shoot, it reads the mesh just the same if you put all ages, both sexes, and all the recolors into the same package, and it’ll read it faster, too.
But I hear you on doing things longhand, or at least on knowing HOW to do things longhand. The two shortcuts I make the most use of are the Color Binning Tool (I could bin and family by hand, but I rarely have less than five hairs to bin at a time and yeah, no) and the Wardrobe Wrangler for jewelry. … *looks at the 1,312 things that’ll need to be slaved for the Last Great Men’s Underwear Post, just with the meshes already available* On the other hand, if anyone ever invents a tool that does the texture-referencing for you, I am all over that.
Probably because the actual time you’d save compared to linking manually would be minimal. Yes, you’d get rid of the steps of extracting the cres and shape and adding them to your recol, but you’d also be adding several more steps to the process with the temp mesh package you’d have to set up, so in the end you’d just save a minute or two. But as to why people who don’t know how to link manually don’t do it that way to be nice to their users and gather everything into one mesh package… I have no idea. For them there would be a point in it, but maybe they don’t think it’s worth the hassle when they already have a saved mesh package all ready to go, and screw being user friendly. 😦
But yes, if there’s a tool for it (that there’s a point in using), you bet I’ll be using that tool – but I want to know how to do whatever it is without the tool as well, so I’m not just standing there unable to do whatever it is I want to do if and when I don’t have that particular tool available. I’m all for taking shortcuts, but not until I actually know how to do whatever it is. 🙂 (Which is something I had a hard time getting people to understand when I was learning how to make objects and wanted to know how to add subsets: “Why? Just clone something that has two subsets.” “I want to know how to do it myself.” “Why? Just clone something that has two subsets.” “I want to know how to do it so I can add subsets myself if I need to.” “Why? Just clone something that has two subsets.” “…”)