Category: Hobbies -> Exercise
Poly Count: Canvas (980); Armoured (1210); Invisible (12); Swords ( < 500)
EPs Required: or above
I’ve also cleaned up the interactions a bit (you no longer get the “watch” option if you click on the dummy while the active Sim is fencing, for one thing) + have fixed some mega bork with the child sword selection. Also fixed the swords so they actually work with v. 2.5, for those of you who have both versions. (Yeah, I was seriously sleeping on the job when I tested these. 😳 )
Please redownload if you want the updated versions!
I blame the fellow in the title pic for this. This wouldn’t have been necessary if it weren’t for him. He’s one of the main characters in my upcoming story – the first one you’ll meet, in fact (I know, I know, I’ve been talking about that danged story forever, but it’s getting close now!) – and he is, amongst other things, a pretty good swordsman. He’s also left-handed. Granted, he can use the sword just as well with his right hand, but when he can choose, he prefers his left. Which causes a bit of a problem when the sword-fighting happens on camera, since even though I can use my training dummies to stage it, all Sims fight right-handed with those.
Now, I’d never force a fellow lefty, pixellated or not, to use the right (or rather wrong 😉 ) hand if he didn’t want to, so of course I had to update my training dummies for him. (Polished the swords some while I was at it, too.) So now your Sims can choose not just which sword to fight with, but which hand as well. Left-handed high-five!
BTW, all this has put me in a sword-fighting mood, so you know that sword mod I’ve been talking about? That’s what I’ll be doing… not next, I’ve got a request I need to see to first (that’s well under way, even though it’s kind of… I was going to say “snowballed”, but “avalanched” is probably a better description), but after that, there will be swords, yes, there will. 😀 (Just as a heads-up, I’ll probably need testers for it, but we’ll burn that bridge when we get to it.)
Please note that these dummies won’t overwrite the old 2.5 ones, so you’ll have to delete those manually if you don’t want them any more. The new dummies have shiny, new GUIDs, though, so you can have both these and the old ones in game at the same time without conflicts. The old swords, however, you’ll have to delete, they won’t work with the new dummies – but we’ll get to that a little later.
Anyway. Handedness menu looks like so:
Teens and older can set the handedness for both adults and children, but children can only set it for children. But no matter who sets it, handedness is independent for adults and children, so a right-handed daughter can use her left-handed father’s dummy without being sent to her room without dinner for messing things up for him. Also, the setting will stick when you leave the lot, so a left-handed dummy will stay left-handed until you change it manually.
Otherwise, v. 3.0 has the same features as v. 2.5, but in case you’re a new (or a forgetful old 😉 ) downloader, here’s a run-down on them.
There are three training dummies for you and your Sims: an invisible dummy for $27, a canvas one for $292, and an armoured one for $355. (The canvas and armoured dummies have been extracted from TSM.)
The canvas dummy has four recols for the foot in Shasta’s pirate woods and three recols for the canvas, but the armoured dummy only has foot recols (even though the armour can be recoloured). They are not repositoried; I remember the old dummies didn’t want to play nice at all when I tried to repository them, so this time, I just let it be. Less chance of my suffering an aneurysm that way. 😛
As seen above, the invisible dummy comes with a placeholder crate recol (which is also the one in the catalogue) so you can see it when you place it, but the invisible recol is really, truly invisible: It doesn’t have any shadows, not even a sun shadow, so you’ll have to remember for yourself where you put it.
“Of course there’s a dummy there. Whatever ye say, m’lady. I believe ye. It’s right there. Uh-huh.”
The canvas and armoured dummies can’t intersect other objects, but the invisible one can (so you can e.g. put it inside another object without using cheats). It can also intersect Sims. Not sure why you’d do that, but you can if you want to.
“Oh, for the love of… I said I believe ye!”
The dummies can be used by Sims aged child to elder, who’ll gain Body skill and Sports enthusiasm (the latter only if you have FT, of course). Only one Sim can train with them at a time, but other Sims can look on and cheer when someone is training; the cheering Sim won’t gain skill or enthusiasm, of course, they aren’t cheering that hard, but they’ll have fun and be social.
When training, both children and adults have eight different TSM swords to choose from. There’s also an invisible “sword”, added by request, in case you’d rather equip your fencing Sims with a handheld accessory of some kind. Children can only choose between no sword and the wooden one for themselves, though, it didn’t seem safe to me to let them run around unsupervisedwith sharp swords, so if your Simlets really, really want to use a real sword, an adult Sim has to make the selection for them. Just as with the handedness, the sword selection is independent, so adults and children can have different swords set for the same dummy. This selection, too, will stick, so if your Sim has a favourite sword, you won’t have to re-select it for them the next time you enter the lot.
Both when you select a sword and set handedness, a friendly little confirmation dialogue will pop up, so you’ll know the selection went through. You can also check both settings, just in case you’re absent-minded like me and forget what you’ve selected.
Now. The swords. They’ve been updated, too – not just the BHAVs, mind, but the meshes as well, to make them one-handed rather than three-handed. 😛 They look much more sensible together with the animations now IMHO. (Reminds me that I should probably give my accessory swords an overhaul, too, but that will have to be a later project.)
I have renamed the sword packages but I have NOT recloned them, they still have the same GUIDs as the 2.0/2.5 swords, so if you have the swords from either v. 2.0 or v. 2.5, delete those swords and install these instead. They’ll work for the older dummies as well (but the old swords won’t work for v. 3.0).
In case you’re like me and never, ever keep your CC in the folders the creator set up, the files you’ll want to hunt down all have names that start with
accobj_NixNivis_TSMArmouredDummyV2 for the adult swords and
accobj_NixNivis_TSMArmouredDummyV25 for the child swords.
And the swords are:
You don’t get a picture of the invisible sword, because it’s… well, invisible. 😛
Children get the same types of swords as adults. The default wooden sword is child-sized, but the others are almost, but not quite full-sized (that looked a little too weird). This is by design; in my mind, if a parent or guardian is hardcore enough to let their little Simlet train with real swords, they wouldn’t give them some silly little baby sword, either. If the kid can’t lift it, well, then they’ll just have to train some more. (No mollycoddling your kids in medieval times.) So the child swords look like so:
Please note that the swords won’t appear in the catalogue. You’ll still need to keep them in your Downloads folder, though, or your Sims will fence empty-handed no matter which hand they use.
Just as my other training dummies, these have been cloned from Rebecah’s duel dummy (or rather, I cloned them from my v. 2.5 dummies, which in turn were cloned from Rebecah’s). So if you clone these to make your own objects (and by all means do!), then please give credit to me and Rebecah both. None of these objects would exist if it weren’t for her simming genius and generous policy. Thank you, Rebecah! ❤