Category: Counters: Surfaces -> Counters; wall cabinets: Decorative -> Wall or Surfaces -> Shelves
Poly Count: to
EPs Required: Varies
UPDATE 16 OCT 2019
With the release of my second set of counter completers, I’ve taken the opportunity to update several of the items in this set. All of the updates have been added to the main download.
If you’ve downloaded this set before 16 Oct 2019, I recommend you download it anew; just let the files overwrite the ones you’ve already got. (I did contemplate making a separate download with just the updates but eventually decided against it, partly because I don’t trust myself not to miss adding something, partly because I don’t want to confuse people more than necessary. Sorry about any inconvenience this might cause return downloaders in particular!)
The following items have been updated:
Value: Fixed counter shadows so they better match those of the Maxis Value counter, and changed the wall cabinet shadows accordingly. Also remapped the inside of the counters with shelves to the side of the counter, to make it painted instead of plywood (have updated the screenshots to reflect this).
Epikouros: Fixed shadows to match the Maxis ones (haven’t updated the screenshots to reflect this, but you can see the new shadows on the counters from my second set).
Castanoga: Deleted the middle slots on the shelves for the shelves+door and door+shelves wall cabinets (anything you put in those slots would just end up behind the door frame anyway), and also moved the other slots so they’re centred better in relation to the doors.
Blue Ribbon: Removed the inside shadow from the wall cabinets (not sure why I thought it was necessary in the first place). Have not updated the screenshots to reflect this.
Double Wood: Remapped the inside of all wall cabinets with shelves so they’re mapped to the side of the counter instead of to the tiny, dark texture patch Maxis had mapped the inside of the counter to (have updated the screenshots to reflect this).
OMSPs: Fixed the invisible recol so it sticks if you recolour them with the design tool when on an occupied lot. Also added a menu option to make all counter OMSPs visible/invisible simultaneously.
Also, just so there aren’t any concerns or confusion, all of my counters work with drop-in sinks. (Yes, I know some custom counters don’t, but these do and have been thoroughly tested.)
This project is something I’ve been working on on and off for well over a year. It all started when I was furnishing a kitchen for one of my Sims, and thought the K&B Surfaco counter would be great for his style… except the Surfaco is one of those counters who has only one variation, with doors, and that looked a bit boring to me. Too boring.
Around the same time, Kiri over at leefish.nl made some great add-ons for the Value counter, and iCad released a ton of counter recolours at her Tumblr. All together this put me in a counter productive mood (bad pun, go stand in the corner!), and it got me thinking. Maybe I should make some add-on counters for those poor, neglected doors-only ones? Just one or two, for the Surfaco and maybe for the Value counter as well (“the single most useful counter in the repertoire,” in Kiri’s words)?
“Just one or two,” yeah, right. 😛 Somehow, I ended up making add-ons for no less than eight in-game counters: Value, Epikouros, Blue Ribbon, Forbidden Fruit, Castanoga, Surfaco, Neo-Quartzo and Double Wood. And just as I thought I was finished? I realised the walls in my test Sim’s kitchen were looking awfully bare – so I made some wall cabinets as well. (Yes, I know that CTNutmegger at MTS made wall cabinets already back in 2009, and they’re great, but as a matter of personal preference there were details I wanted done differently. Besides, it seemed a bit silly for me to say that “you can have all these new counters, but if you want wall cabinets to go with them you’ll have to get them from a completely different creator at a completely different site”. I’ve sometimes used CTNutmegger’s wall cabinets as inspiration, but I haven’t cloned mine off hers and I have not used her meshes as bases for mine.)
I’ve tested this set backwards and forwards, but as always with big sets some issues might still have slipped through the cracks (and have, too 😳 ). So in case you find an issue or error with one (or heavens forbid, more) of the items in this set, I’m asking – nay, begging you:
You can either leave a comment here or use the Report Issues form above (the Contact form works, too, but Report Issues is better), whichever makes you more comfortable.
You’re not bothering me or inconveniencing me or anything like that – on the contrary, you’re doing me a great favour! I want my creations to be the best they can be, so I want to know about any problems so I can fix them. But I’m not telepathic and I’m also not particularly active on any forums, including MTS, so if you just tell Random Person on the Internet there’s a very good chance I’ll never hear about it.
So help me out a little here? Pretty please with sugar on top? ❤
Since Maxis counters are among those items that don’t clone properly, all of my counters are cloned from Numenor’s kitchen counter templates. They’re base-game compatible in so far as that they won’t crash your game if you put in counters from an EP you don’t have – but all of them are repositoried to their in-game counterparts, so if you don’t have the EP or SP the original counter came from, my counters will just flash blue. Same goes for the wall cabinets.
All of the counters are animated, and the shelves have slots – more on that below.
The poly counts of the add-ons are around that of the in-game counters; the ones with drawers will be somewhat higher in poly, while the ones with only shelves are lower. The counters are all prized the same as their in-game counterparts; the wall cabinets (around) half that.
But enough with the talking! (“Finally!” I hear you sigh.) On to the counters! 😀
First, we of course have the Value counter – base-game, so no EPs required. Four add-on counters, $140 each:
Like I said above, the shelves have slots; just one slot per shelf for the shelves/drawers counter, but three slots per shelf (so nine slots in total) for the all-shelves one. Again, more info on that under “About Slots”.
The five wall cabinets also have slots, of course, ranging from three (doors only) to twelve (shelves only). They can be shifted up and down if you have AL. Half the prize of the Value counter, so $68.
Oh! I almost forgot to say, when they view these, if you have FT, your Sims will gain enthusiasm for Cuisine. Because that seemed like a better fit than Art to me. 😉
Click the picture for close-ups of the wall cabinets only:
Confession Time: The corner cabinet seen in the title pic isn’t really a corner cabinet at all,
it’s two shelf cabinets put together. False advertising, shame on me. 😳
Next is the Epikouros counter – also base-game, also four add-on counters and five wall cabinets. $325 for the counters, $160 for the wall cabinets:
Then we have the Blue Ribbon counter. Now we’re moving into EP territory: required. Five add-on counters for this one, $365:
The fifth counter, with the door to the left and drawers to the right, was suggested by CatherineTCJD over at Leefish, who wanted to make a built-in hutch for her country kitchen. Like so:
Thanks for the suggestion, Catherine! ❤
CTNutmegger had a great idea for the wall cabinets here, she used the Less Threatening Rack as base, and I’ve done the same. So these cabinets have two subsets, where the doors are repositoried to the Blue Ribbon counter, and the rest of the cabinet is repositoried to the Rack. $182.
Next is the Forbidden Fruit counter – four counters, five wall cabinets, required. The counters are $590, the wall cabinets $296. (Yes, the dark wood texture is the default, but I didn’t think you could see things properly with that one, so I’ve used the light wood for the screenshots.)
Then we have the Castanoga counter. Again, four counters, five wall cabinets, required. Counters cost $680, wall cabinets $342.
These wall cabinets get special treatment. Because you can see inside them, all shelves have slots, even on the cabinets with doors. Like so:
And then we have the counter that started it all – the Surfaco. You know the drill, four counters, five wall cabinets, but required this time. $755 for the counters, $378 for the wall cabinets.
Next, the Neo-Quartzo counter. This poor fellow only gets one add-on counter and two wall cabinets; the mesh didn’t really lend itself to anything else. (I could have made shelf-only variations, but I really didn’t like the way they came out.) $770 for the counter, $385 for the wall cabinets, required.
And finally, the Double Wood counter. Three add-on counters for this one, but all five wall cabinets. $795 for the counters, $397 for the wall cabinets, required.
As I said earlier, both the counter shelves and the wall cabinet ones have slots. The slots for the counter shelves don’t quite work as usual, though. I don’t know whether it’s a problem with the original Maxis programming or with the Numenor templates we’re all using (personally, I vote Maxis, Numenor usually knew what he was doing), I just know I’ve seen the same behaviour with every custom counter with added slots that I’ve come across, so at least it’s not just me. 😕
The only way to access a slot is by cycling to it with the M key, and only if the counter surface is empty.
Also, you can only cycle to a slot if the previous slots have been filled, so in order to get to Slot #2, you first have to fill Slot #1, and there has to be something in Slot #1 and Slot #2 both before you can get to Slot #3. I agree completely that this is inconvenient and cumbersome and trust me, if I could fix it somehow, I would – but I can’t.
I can try to alleviate it a little, though. 🙂 So, for those of you who can’t or don’t want to cycle through slots with the M key, I’ve made three OMSPs: one for each height shelf. They can intersect other objects, so you can place them inside the counters without using cheats (but you can’t place them on the counter). This also means they won’t stack (which is by design, not by accident). They can be found in Surfaces -> Misc. for all of $0.
I’ve also made a slot blocker, just in case you don’t want to have to fill up slots with stuff you don’t really want just to be able to cycle to the next one. Also Surfaces -> Misc. for $0.
When you’ve placed your OMSPs, to make them invisible you don’t have to spend $15 a piece on a $0 item – you can do it for free in Live mode. 😀 You can choose between making just the one OMSP visible/invisible, all OMSPs of that kind or all OMSPs at once. The slot blocker works the same.
IMO a set this big needs a collection file to be manageable, so you’re getting that. 😉 Actually, you’re getting two, one for the counters and one for the cabinets; this because I’ve added the counters and wall cabinets from my second completer set to them as well (but those counters will of course only show up in the collection if you have them installed), and IMHO the collection would have become too big to be manageable if I’d kept everything in one collection.
The collections have two variations, one for those who have Pets or above and one for those who don’t – choose the appropriate one for your game configuration.
The wall cabinets also come in two variations: wall deco or shelves. Choose one of them – they will conflict if you put both variations in game. (Note that you can only use the shelves ones if you actually have that category in your catalogue. I know, it’s probably obvious, but just to be on the safe side.)
To my Leefish peeps, who have been cheering me on and encouraging me and making suggestions and being altogether awesome throughout this process. You rock my socks! ❤
Just a reminder, in case you want even more completer counters, you’ve got a second set waiting for you here. 😀