Category: Lighting -> Floor Lamps
EPs Required: None – base game compatible
Cost : Varies
Poly Count: to
Well, she said, I’m back, and I come bearing conversions. Yes, it is quite possible these have been done before, but I wanted them for my own game and was too lazy to scour the Internet for them, so.
Thus I bring you five of the braziers from The Sims Medieval (plus one bonus crystal ball because I like to play with envcubes), all fired up and ready to go – and I do mean fired up. They all have fire effects.
Originally I wanted to do all of the TSM braziers, but some of them didn’t like to get extracted for some reason – or rather, they didn’t like to get decompiled (not that I blame them, it sounds quite painful), which means I couldn’t get the mesh out. 😦 So, five is what you get. I haven’t touched the poly count on any of them, so some might be a bit on the high-ish side. Also, the effects used are harder to render than animations, so if you’re on a slow computer that doesn’t do graphics very well, you might want to give some of these a pass.
All the pictures of the recolours are taken outdoors to allow you to see them properly. The size comparison pictures are taken indoors; they show you the actual light from the lamp.
So. First, we have the Resolute Fieldstone Crisis Beacon, which costs $105 and is poly (>1000). The base and the pot have separate recolours, so you can mix and match ’em ’til your heart’s content.
(Melisandre did such a great job showcasing my own brazier, I’m going to let her handle these as well.)
Next is the Ars Magique Arachnoid Brazier – $110, poly.
Then we have the Triped Courtroom Coalpot – $125, poly (>2000). Now, the TSM original is almost as tall as a Sim, which might work in courtyards but not quite so well indoors, so I’ve made a scaled-down, indoors-appropriate version of it as well. You can mix and match the pot and the leg recols for these, too, but note that if you delete a recolour, you delete it for both the legs and the pot. Also, I’ve used the repository technique for these, so the large tripod is slaved to the small one.
Next up is the Great Dúnhelirath Brazier – $300, poly. Again, the TSM original is quite large – you could fry a Sim in it and still have room to spare – so you get a scaled down version of this one as well. Also, the large brazier is a little larger than one tile, so if you place it right next to a wall, there will be clipping. (Yes, it probably would have been happier on four tiles, but multi-tile floor lamps… yeah, that won’t be happening.) You can move it with the M&G quartertile cheat, though.
These, too, are repositoried, so the large brazier is slaved to the small one. Also, the large brazier uses no less than three different effects to get a decent-sized fire, so if your computer have problems rendering effects, you might want to give it a pass (hence why this is the slave and not the master).
And finally, we have the Elevated Dúnhelirath Brazier – $320, poly. This one, too, comes in two different sizes, the large TSM original and a scaled-down version thereof. Again, they are repositoried, with the large brazier slaved to the small one, and again, the large one uses several effects, so you might want to skip it if you’re on a graphics-challenged computer. You can mix and match the base and the pot recols – and the base is bump mapped. 😀
But wait! We’re not done yet! I promised you a crystal ball, didn’t I? 😉 The VermenKrakki Crystal Glimmer Orb costs $75 and is poly. It doesn’t use effects, but the crystal ball is animated and changes colour ever so slightly when the lamp is turned on. You get both a floor version (which is the TSM original) and a table one, and the table lamp is slaved to the floor lamp. You can mix and match the colours of the twirly part and the straight part of the base, but just as with the tripod, if you delete a recolour, you delete it for both parts.