Since this is a question I’ve been asked a few times, and also something I’ve seen come up on other sites:
None of my animated objects are controlled by NPCs!
Contrary to what seems to be popular belief, animated objects don’t always require an NPC to run; whether they do depends on the type and complexity of the object and not just on whether or not it’s animated. Objects that move around the lot, like Rebecah’s farm animals, usually need an NPC to work, but simple animated objects like mine, that rotate/swing/rock in place, do not.
But if any object of mine did spawn an NPC (which I say again, they do NOT), I promise you it would say so very, very clearly in the upload post. I know there are creators out there who like to foist undisclosed features upon their downloaders, but I’m not that kind of creator.
So, there I was, scrolling through the TSM game files looking for… something I can’t quite remember, but anyway. There I was, happily scrolling through the files – and then I did a double-take, going “was that file called stereo?” Scrolled back up, and sure enough, there was a mesh called “stereoModern”, complete with textures. 😮 Now, I’m reasonably sure they didn’t have stereos in medieval times, so my guess was that this was an object from another game (TS3, perhaps?) that EA had used as a template and then as per EA usual didn’t bother to take out. But I liked the way it looked, and like I said it had textures and everything… so I went ahead and converted it anyway. 😛
It requires at least one EP, but it doesn’t matter which one – anything between UNI and AL goes.
Update, 6 Feb, 2019: Meduza has updated these to have NL/BV/Pets/FT functions. Thank you for doing what I should have done ages ago! ❤
I love the TSM music boxes, I think they’re adorable, and so I really wanted to convert them and make them functional (read that: turn them into stereos. ‘Cause I cheat like that in my medievalish ‘hoods). Problem was, I knew for a fact this was something that had been done before, and I don’t like to repeat what somebody else has already done if I can help it. So, like Ol’ Blue Eyes I did it my way, and turned them into stereos… with custom animations. 😀
When the music box is turned on (do you turn on a music box?), the lid opens, and the figurine appears and starts rotating. It will obligingly keep on doing so until you turn the music box off; then the figurine disappears again and the lid closes. But you don’t have to take my word for it – see for yourself:
Category: Electronics -> TVs & Computers Cost: $35 Poly Count: EPs Required: None – base game compatible (but can be shifted if you have AL and also moved with the M&G quartertile cheat)
I admit it: My medieval-ish Westeros ‘hood isn’t quite as medieval as it could be. My Sims have lots of cleverly disguised but no less horribly anachronistic appliances, such as phones, stereos, computers – and TVs.
Personally, I prefer wall TVs for my Sims (even though I know there are different kinds of table TVs out there as well). Now, I’ve seen some two-tile wall TVs disguised as big, ornate paintings, and they’re great – for lords, ladies and knights anointed. But what about the smallfolk? The peasants and the common labourers, who don’t have all the gold of Casterly Rock at their disposal – what are they supposed to watch?
Why, this little one-tile wall TV disguised as a painting, of course! 😀